i know its a game, i'm just highlighting some inconsistencies with the game logic. if a game is about weird way out shit and i see weird way out shit, then cool. but if i see liquid snake saying "DIE SNAKE" and doesn't take advantage of opportunities to do so, then i question why the hell didn't he just kill him when he had the chance instead of making it so difficult on himself.
i know its a game and games have the right to go improbable. but the point is, some things in mgs are saying one thing but doing completely another thing. i'm talking about metal gear ray being blown up one by one by one guy with a rocket launcher, while in the beginning of the game it destroyed a whole platoon of marines. i'm talking about snake changing camo in the middle of a firefight then suddenly guards can't see him anymore when he was on the same spot. how does that make sense?
i'm not mocking metal gear. i'm just highlighting the little nuances that people may not have asked themselves before. yes i know its a game, yes i know games can be improbable if they want to. and again, what i'm saying is, if it says one thing it should be consistent with its theme.







