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Garcian Smith said:
Kasz216 said:
Also LBP should score really well. It's a "make your own" genre game. Which is a genre you don't see much outside of PC. So everybody should love it.

Games like that everyone loves the first time they play it for the first few days or so in which they rate them.

Then the uncreative and lazy lose interest when they realize they are making the same few levels over and over again without doing anything new... giving way to a small portion of really inventive people who do really great things with it.

I want to see more of LBPs editors myself.. like if they allow for timed events, triggers when you walk somewhere etc... if it doesn't allow event triggers it's a step backwords from a lot of games i've played.

That shouldn't effect reviews at all unless it's from an expert in the genre.

Except there doesn't seem to be much "game" behind it. All we've seen so far is some obstacle-jumping and simple physics-based puzzles. Aside from the aforementioned physics, it seems to be less fully-featured than many 16-bit platformers I've played.

I strongly suspect it'll be one of those Doom 3-esque games as per reviews, in that people who play it for a little while will be impressed, while people who play through the entire thing will realize how monotonous and shallow it is.


Maybe. That's my worry about the game too... though they have show enemies in the most recent trailer... though to what level and extent you can control and make said enemies have yet to be unseen. It does appear to be a cut back platform maker... but it's still the first in it's genre console wise. Most reviewers won't know what they're missing i think...