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Pk9394 said:

 

I'm not a programer or someone develope engines but I really question who is speaking out none sense here. If what your saying is true about, Then I just got one question.  What the hell it mean for SE making the Crystal Engine works on multi platform??  I always thought the level or game you built with the engine will automatically adjusted by the engine to run on a different platform and thats what it mean for the engine to be able to run on multi platform.

 

That's what it means, more or less. There is still some work to be done. You need to make sure the game ends up performing properly on the platform you're porting to. This might entail additional tweaking of the (in this case) 360 version of Crystal Tools, or modification in what particular effects are being used in order to suit the specific hardware's strong suits (no matter which of the two platforms is "more powerful" overall, they can each do some things better than the other). Take, for example, Grand Theft Auto IV. They changed the internal rendering resolution of the PS3 version in order to get better framerates, but at the same time they (if I recall correctly) changed the post-processing image filter to change the look ever-so-slightly. This was due to each architecture's individual GPU power and frame buffer limitations. Even with a multi-platform engine, you have to tweak things to take each individual platform's strengths into account.

Also, Crystal Tools didn't start out as a multi-platform engine. It became one after-the-fact. We don't know how far along the 360/PC portions of the project are in comparison with the PS3 (the originally exclusive target platform) portion. I wouldn't be surprised if part of the delay in "porting" FFXIII to the 360 until after the Japanese release is due to work still being done on bringing the 360 version of Crystal Tools up to spec. When working on the the 360 version later, they'll likely still be making changes to Crystal Tools in order to improve quality and performance, but finishing as much work on the engine as possible beforehand will probably allow the 360 development to go more smoothly than if they tried to bring the game to the 360 without having a largely complete engine. (I'm not claiming this as fact. I'm simply guessing and think it's a reasonable guess.)