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Pk9394 said:

I'm not a programer or someone develope engines but I really question who is speaking out none sense here. If what your saying is true about, Then I just got one question. What the hell it mean for SE making the Crystal Engine works on multi platform?? I always thought the level or game you built with the engine will automatically adjusted by the engine to run on a different platform and thats what it mean for the engine to be able to run on multi platform.

 


And it shows you're not a programmer or developing engines.


When making the engine, you have to define which basic interfaces it will have. You can never lay down everything someone could think about in advance, that's why engines evolve, that's also why companies just don't apply contents on their engine and they're done. No, usually, they have to modify part of it, so that it does what they want.

In the case of FFXIII, SE is making the engine. So yes, the basic interfaces are multiplatform, and it's made so that when they add an interface, they can make it multiplatform. But it's not like they add the interface and it magically becomes multiplatform. For every interface, they have to program the translation for all the supported platforms.

In the case of FFXIII, it was supposed to be exclusive at start, so they didn't take the time to develop all the translations for every platform, they probably just made the ones for PS3, and delayed the rest, so as to focus on FFXIII development. Also, they probably went loose with the engine, and made some specific parts.

Also, in every engine, there are specific platform parts. For example, handling BD won't be the same as handling DVD. The interface can be the same, as both are optical disks, but the underlying specific platform code can be hugely different, as BD can't be handled like DVD (I think BD doesn't manage CAV/CLV like DVD for example).

This part is specially important, as given FFXIII was thought to be exclusive at start (SE made it clear that the decision to make the game for XB360 was recent, caused by market share), they surely made tons of specific devs in it. Thus why they have no clue for now, as to if they will manage to keep the same quality of content as in the PS3 version.