omgwtfbbq said:
BS. It took three clustered PS3 to get real time ray tracing of a single static object. The average ray traced scene takes hours to generate a single frame. Either the developer is talking crap or you've misunderstood what he said because there is no way KZ2 uses ray tracing.
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You apparently haven't been keeping up with raytracing news... I have 3 tracers on my machine that CAN do real time tracing. (though they use SSE optimized routines, a non-scalar algorithm and are still a little primitive.) The point that you are trying to read into it is that the whole frame is traced. This simply can't be done today. However, you can do partial frame tracing on lighting and other aspects.
It seems the mods need help with this forum. I have zero tolerance for trolling, platform criticism (Rule 4), and poster bad-mouthing (Rule 3.4) and you will be reported.
Review before posting: http://vgchartz.com/forum/rules.php








