This article below is the best comparison i have seen of the Sixaxis and Wiimote the author who is a gifted programmer has also inadvertantly predicted the "motion plus" attachment for the Wiimote in this article written well before the motion plus peripheral ever appeared - he should be getting royalties from nintendo who have clearly ripped his idea off (adding some gyros to the wiimote) !
And this guy has managed to get the PS3 Sixaxis yaw gyro working in a PC game in one weekend ! - the retards at Sony computer entertainment still have not managed to work it out after ~2 years and they built the controller ! - I just downloaded and played the free game demo "echochrome" and the motion sensing in this does not use the yaw gyro instead they use accelerometer data instead of the gyro - these people who write this crap should go back to primary school to learn some basic maths so they can use the gyro data !.
http://www.nintendowiifanboy.com/2008/02/12/revolutionary-controller-showdown-round-2/
And of course he confirms a feature many PS3 owners hoped to see "sixaxis cursor pointing" see quote from the linked article ->
"Scripting and testing the mouse controls with yaw made me realize that the SIXAXIS gyro could conceivably be used in conjunction with the accelerometer to control an on-screen pointer, like in many Wii games."
Anyways the info in the article is accurate and explains how the sensing works for those who want to know.
I still find it amazing that 2 years after launch sony dont know how to use thir own motion sensing controller in games - like i have said before the only other reasonable explanation is that sony want to avoid the large number of faulty hardware returns from defective gyros in the Sixaxis controllers out there. - Probably around 2 million defective sixaxis units is a good reason. One day they are gonna have to do it though.
PS3 number 1 fan







