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It's a different take on it, that's for sure.

I think the idea is good. By having a stark contrast, you get people to notice another element that may otherwise be forgotten. The challenge is, however, to make sure that the 2D part fits the style of the game and looks appealing. I know they at least have the latter right.

 

EDIT:ummm, maybe not so mucht he former. The characters moves akwardly.