I actually am in game dev school so here's my answers:
1.) Xbox 360 and PC due to they mass market and customization (XNA, etc.).
2.) My game is a 2D platformer based on XNA customization.
3.) A mix of 3D cutscenes tansitioning to revolutionary 2D platforming for a new type of experience.
4.) Cliff Belinski and Michael Klucher (Program Manager – XNA Community Game Platform).
I'd share my high concept more but copyright issues and all, competitive industry...I can't afford the risk.







