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ArtznCraphs said:
WRPGs are not about a race to the finish line, the ending. Even one's with focused main quests have side quests that have direct tie ins and effects to the main quest.

Plus the best WRPGs have quite challenging battles, requiring alot of time consuming micromanagement and often reloads.

But the shorter game times are symptomatic of the current dumbing down of RPGs. Games like Mass Effect, recent Final Fantasies, etc. are cakewalks compared to the RPGs of a decade ago

The only reason the recent RPGs are cakewalks compared to the RPGs a decade ago is because the games overall were shorter than they are today. For example, the classic style Castlevania games would have only taken 20 minutes to beat if they were easy. Developers purposely made the games harder to hide system limitations. When the CD/DVD format became widely used for video games, the games became longer and they made the games a little easier as a result.