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crumas2 said:
This is similar to Oblivion. If you just go through the main quest in Oblivion, you will only perform about 10% of the quests in the game.

It's important to realize that these are *not* linear RPGs... they're open-world variations. As such, most of the gaming occurs outside the "main" quest. That's why completing the main quest in Oblivion doesn't actually end the game... you get a special set of armor for completing the questline, then you can just keep playing and do the 90% of what's left.

This probably drives to distraction people who prefer a fixed storyline, but for those who like openworld conquest (World of Warcraft comes to mind), this is a very good way to structure the game.

In summary, this is likely a non-issue with Fable 2.

I agree. I don't remember how long it took me to complete Oblivion's main quest. Maybe 30 hours? No idea, because I did about a hundred hours worth of sidequests between starting and finishing the main quest. Then, I did about another hundred or so hours of more sidequests and generally messing around. Point is, I agree that that's not how WRPG's are structured. Not for me, anyway. It might take me 50 hours to complete the main story of Fable 2 because of all the other stuff I cram in the middle. Maybe more. I don't care that the main story is 12 hours. LOTR was about 9.