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Zim said:
So Staude KZ2 has managed to have a complete atmosphere? In the world of KZ2 though it seems mostly everything is indestructable.

Gears is doing more enemies on screen, destructable environments etc.

My biggest disappointment with GoW was actually the environments not being destructable, didn't feel next gen. I have the same annoyance with any other shooter where environments are immune to damage. Why make realistic graphics if the world you place them in is then completly unrealistic?

I agree with others that Crysis Warhead should have beat GoW2 though.

Killzone 2 has a lot of destructable enviroments havent you seen the latest walkthroughs ? thers destructable bridges, pillers and entire buildings. You see a guy as he blows up most of a building partially by explosives and partially by a big ass machinegun. I'd go as far as say that there is more destructability then in gears from which i have seen there is next to none. Everything looks very static... Regarding which has more enemys on screen it can be debated since we have, again only seen gameplay vids. I'm going towards kz2 again on this one though. But i can't say it'll have more enemys on screen for certain. (just that it should be able to)

@ squilliam I only gather from the videos i've seen as anyone in this thread. The raytracing was a mistype i was thinking of their lighting and visual filter system. From all videoes it seems like in KZ2 it's very much with the chaos happening around the player, envolving the player but not making the player the onlyone involved. Also, lol didn't notice you wrote that particular sentence aswell. Just saw all of the "Boldness"  :p



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