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theprof00 said:

first off "therealmafoo" said that if the game were too much for the pc, it would be too much for the 360.
That like i've said is false assertion. That would indicate that the pc version was initial. that they put everything they wanted to into the pc version, and would then have to cut out things for the ps360.
the game isn't too much for the pc. In fact it is underwhelming. This is because the ps3 version is the CIELING. figure it out man

well folding at home isn't really much of a "marketable" app is it?
as for your definition, it only serves to help me.
Also re-read my post, it took you a long to to write that, and i edited it.
The fact of the matter is that the game is being written on pc only because it is cheaper. The coding is not going to end there my friend. the final product will be a mix of pc coding and the ps3's own coding. They have coders that know ps3 language. Whom will run through and make everything suitable.

The ps3 version is stated to be the target version.
therefore not a port.

you will eat your words someday sir

Like I said, learn first what are the languajes of the platforms, what coding means, what porting means, and then maybe you will get it but I doub it, and since here is no point on keeping this (You don´t even code, ence you don´t understand how the development works) I done with this, thanks for sharing your ignorance of the subject like a real pro...

BTW now porting only can be aplied to comercial and marketable apps, lol...

 



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