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"What makes a game great?" The answer is experienced developers who are given the time and money to do their job well ... You'll find that across the industry that most game developers have left the industry by the time they're 30, and at the same time the best studios have a disproportionate number of developers with 10 years of experience. Through out the industry the game "Ships or else" whereas in the best studios the game ships when it is done. Finally, in most development studios you'll find developers working 12 to 14 hour days 6 days a week for the entire project while in the best studios people work 8 to 10 hour days for most of the project. Edit: There are process changes on top of that (level prototyping, progressive refinement, early and constant play testing, etc.) but if a company is not willing to pay for another developer to ensure the project "Ships or else" on time they're unlikely going to pay for any of the process changes.