You compare games like Grid and GTA and ignore games like Burnout Paradise and Call of Duty 4. You focus on the games that were designed for the 360 and ported to the ps3, and ignore games that were developed simultaneously on both, or ported from the ps3 to the 360 (which admittedly are still few and far between). This is going to obviously skew your results in favor of the 360.
Why is it that the BEST LOOKING multiplat game (CoD4) looks identical on both platforms? Is it because the ps3 is weaker than the 360?
Why is it that the 360's exclusives often suffer from being sub-HD (NG2, Halo 3), or have framerate issues and texture pop-in (Mass Effect)? (The obvious exception being Gears, though it took Epic the same amount of development time to make Gears on the 360 as it took them to make UT3 on the ps3, and they themselves said that UT3 looks better. Take that as you will.)
Why is it that the ps3's biggest exclusives tend to look excellent without any of the aforementioned issues? Many sites have heralded Uncharted and MGS4 as being the best looking console games out, with Gran Turismo 5 Prologue and Ratchet & Clank getting the nod here and there as well, and they don't have any of these issues (though MGS4's resolution is a bit low at 1024x768). And don't forget that GT5P and R&C both run at a constant 60fps.







