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Squilliam said:
ChronotriggerJM said:
Oyvoyvoyv said:
SamuelRSmith said:
NFGBlinkAC said:
Topic fails at an epic level

 

 Please direct me to the level at which it fails at.

 

 It uses statistics to prove a point. Lately, every thread the OP does this in is either ignored or attacked like hell.

 

The point he's trying to prove, and the fact's he's pulling from don't support the claim though -_-; The fact's he's using prove that it's easier to program for, and cheaper to program for... We already knew this. The only way you'll get to see what a system is really capable of is via exclusives. And it's almost universally accepted that PS3 exclusives push the "cutting" edge. I don't wait for the next 360 game to showcase what consoles of this gen can do graphically, I don't wait for the 360 to see how rediculous the player counts can get up to for a multi-player game, I don't wait for the 360 to do anything as far as technology is concerned >_> In my opinion it's not the console holding the deck of cards.

Because the 360 is easier to work with, it will be 100% utilized long before the PS3 is, and in my opinion it's still playing catch up.

 

Huxley was announced wayyy before MAG <-- Similar player numbers, did you ignore it? Oh... Its only special when its announced for the PS3.

Also could you disprove this " Epic - If given the motivation and budget/time of Gearbox could produce a game thats the equall or better technically as Killzone 2" Which is precisely why using exclusives can be a bad idea for comparison. (Remember they did Gears 2 in less than 2 years, where Gearbox could have been working on Killzone 2 for almost 5 years by the time its released.)

 

 

From what I've been told, Huxley wasn't even a technical "first person shooter", I've heard it was something entirely different. If that's true, why are we comparing FPS matches with MMO's?

Sure, I can disprove that. How long did it take Epic to make Unreal Tourney 3 on the PS3? From all acounts they said it was a much better performing game compared to Gears of War, and I'm sure it costed them a miniscule amount of money as well. You can nit-pick all you want from different developers, but what they achieve still stands true. The PS3 has supported higher polygon counts, has supported the furthest draw distances, the most effects on screen, locked framerates, the highest player counts, hell... just name it. I can't pull these out of nowhere, the accomplishments list on the PS3 is higher than that of the 360. By an easy hands down I might add.

I'm just saying, should Epic put the resources in, they COULD definitely out-do KZ2 on a technical scale, however, I think it would be much easier for them to do on PS3 hardware as opposed to 360 hardware. If so many other developers could out-do anything seen on the 360 with the PS3, Epic of all companies could really work it to the tooth.

 



From 0 to KICKASS in .stupid seconds.