ChronotriggerJM said:
FJ-Warez said:
theraweness said: Try comparing Killzone 2 to Gears 2. I mean just for fun. |
Yeah just for fun:
Gears of War:
Announcement: E3 2005
Launch date: Nov 2006
Cost: 10 millions+20-30 persons working (Without counting the outsourcing engine adaptation from China)
Killzone 2:
Announcement: E3 2005
Launch date: Q1 2009
Cost: Rumored budget of 40 millions+120 persons working (Without counting the outsourcing AI)
Gears of War 2:
Announcement: Feb 2008
Launch date: Nov 2008
Cost: Unkwon But most likely similar to the first, worse case scenario the double...
So yeah, a very fair fight, so far Epic is going to launch 2 succesful titles and Guerrilla none... and they probably will make more money with one GeoW vs Killzone 2...
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Yeah really fair comparison :P
Epic, using an engine they've been building and tweaking for the last....? Oh I dunno, when was Epic formed? On a system that's "Pc friendly!"
Or Gorilla games, the "laugh stock" for attempting to make a "halo killer", using an engine they built from the "Ground up" for the PS3 hardware which is supposedly "tough as hell to work on".
I'm sorry >_> But I can't buy this statement at all.
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Thats my point two very different games, from two diferents aspects of development can´t be used to say which console is the best...
By me:
Made with Blender + LuxRender
"Since you can´t understand ... there is no point to taking you seriously."