By using this site, you agree to our Privacy Policy and our Terms of Use. Close
FJ-Warez said:
theraweness said:
Try comparing Killzone 2 to Gears 2. I mean just for fun.

Yeah just for fun:

Gears of War:

Announcement: E3 2005

Launch date: Nov 2006

Cost: 10 millions+20-30 persons working (Without counting the outsourcing engine adaptation from China)

 

Killzone 2:

Announcement: E3 2005

Launch date: Q1 2009

Cost: Rumored budget of 40 millions+120 persons working (Without counting the outsourcing AI)

 

Gears of War 2:

Announcement: Feb 2008

Launch date: Nov 2008

Cost: Unkwon But most likely similar to the first, worse case scenario the double...

 

So yeah, a very fair fight, so far Epic is going to launch 2 succesful titles and Guerrilla none... and they probably will make more money with one GeoW vs Killzone 2...

Yeah really fair comparison :P

Epic, using an engine they've been building and tweaking for the last....? Oh I dunno, when was Epic formed? On a system that's "Pc friendly!"

Or Gorilla games, the "laugh stock" for attempting to make a "halo killer", using an engine they built from the "Ground up" for the PS3 hardware which is supposedly "tough as hell to work on".

I'm sorry >_> But I can't buy this statement at all.

 



From 0 to KICKASS in .stupid seconds.