FJ-Warez said:
Yeah just for fun: Gears of War: Announcement: E3 2005 Launch date: Nov 2006 Cost: 10 millions+20-30 persons working (Without counting the outsourcing engine adaptation from China)
Killzone 2: Announcement: E3 2005 Launch date: Q1 2009 Cost: Rumored budget of 40 millions+120 persons working (Without counting the outsourcing AI)
Gears of War 2: Announcement: Feb 2008 Launch date: Nov 2008 Cost: Unkwon But most likely similar to the first, worse case scenario the double...
So yeah, a very fair fight, so far Epic is going to launch 2 succesful titles and Guerrilla none... and they probably will make more money with one GeoW vs Killzone 2... |
Yeah really fair comparison :P
Epic, using an engine they've been building and tweaking for the last....? Oh I dunno, when was Epic formed? On a system that's "Pc friendly!"
Or Gorilla games, the "laugh stock" for attempting to make a "halo killer", using an engine they built from the "Ground up" for the PS3 hardware which is supposedly "tough as hell to work on".
I'm sorry >_> But I can't buy this statement at all.
From 0 to KICKASS in .stupid seconds.







