Ok, after reading your post and reading the following comments. This is what I'm getting.
1.) The PS3 is harder to develop for.
2.) The 360 is cheaper than the PS3 to develop for.
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Can we please bury this thread into a folder titled "shit we already knew"?
I REALLY appreciate the post and the effort that went into it... But honestly...
Like you mentioned, you can't really compare exclusives, but why is it that so many top tier exclusives on the 360 suffer bizarre problems or short comings? Mass effect was a technical trainwreck, Halo 3.. the flagship title... was 640p at I think 30 frames per second...and short as fuch, and the holy grail of an exclusive for the 360, Gears of War, was supposedly out-classed by Unreal 3 for the PS3 :/
So many games have been pushing simple things for a while now that the 360 is just starting to see, the much farther draw distances, still nowhere near as many effects on screen, higher poly counts, more enemies on screen blah blah blah blah. If the PS3 was in any way inferior, why are these things just now being seen on the 360? Even after the year head start? Fact is, most reviewers still say the PS3 exclusives "Look" and generally perform better than the 360 exclusives, and they're on the system that's harder to program for...
Then (now here's where sony is obviously dumping huge amounts of money for publicity I'm sure) almost every developer, of any studio, like... ever... always has to make some comment, about how much headroom the PS3 has, how insanely powerful the system is, etc etc etc... Now, I understand if it's a Sony first party studio, sure, it's expected, the "fanboy's" just write it off as obvious Sony PR speak, but then... almost every third party studio jumps on the bandwagon... and then what? Still blind PR? From EVERY company to work with it? Give me a break...
I will give you that it's definitely cheaper to work with, and while the 360 has the higher userbase, it will be the lead development platform of choice, but most of that post I personally find to be rubbish... it's obvious that (most) multi-plats are going to be a hair better on the 360, it's easier to work on, and as you mentioned, not everyone has the funds to match the quality for the harder to program system. But your topic name is still wrong. The PS3 is a more powerful machine, it's just accepted in the industry, and the exclusives are proving it with every release. Wether or not it comes to graphics (see the illustrious Killzone 2, GT5p, Uncharted, Ratchet and Clank), sheer scale and enemycount/particle effects on screen (Resistance 2, KZ2, Heavenly Sword, Super Stardust HD
From 0 to KICKASS in .stupid seconds.







