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twesterm said:
Words Of Wisdom said:

My biggest pet peeve is camera which is sad because so many high profile ARPGs have a god awful cameras includes Tales games and Star Ocean games.

Give me the ability to see myself and the enemies at all times.  None of this wandering off screen crap in the Tales series or the random zoom ins for the Star Ocean games.

 

What do you mean by the camera in Tales and Star Ocean games?  I know I played the Star Ocean on the PS2 but I can't remember the camera for the life of me.  Was it a fixed camera and that's what you don't like?

Would you like a camera along the lines of Mass Effect or would you like a camera on a rail?

For example, the Tales of Symphonia camera keeps you on one side of the screen with the opponent you are targetting on the other.  As you get farther away or closer together it zooms in and out (with certain limits).  This didn't always work well if you wanted to keep tabs on what all enemies were doing or if you were doing two-player as the camera didn't follow the second player at all.

The Star Ocean III camera did something similar except you didn't always have a target so it would zoom in on your character completely taking away your entire view of the battle.  The only time it would zoom out would be when you cast a spell where it would zoom all the way out to let you see the effects.  Then it would zoom in again.

I wouldn't mind a fixed camera as long as it kept the entire battlefield in view (assuming there is a small battlefield).  Otherwise give me an adjustable camera with several degrees of distance from the character and the ability to move it around.  Of course if you give me the ability to adjust the camera, let me decide which direction each axis goes.  Most games these days use the inverted flight sim style of camera movement and I prefer the normal mode.  Games which let me change it to my preferred style are my friends.  ^_^