By using this site, you agree to our Privacy Policy and our Terms of Use. Close
IvoYarido said:
Riot Of The Blood said:
She was the same as every other Zelda -- Din's Fire and smashes.

I don't know too much about her, so I really can't help you with her.

That's really all Zelda is. His tilts are more punishable then her smashes are, and when she hits the air you basically know exactly whats coming depending on your location from her. D-smash is used for damage and space to spam Dins again. Seriously, Din's Fire is her best damage building option but as far as projectiles go your only ever going to land 1/5 in a 1v1 =/ Her smashes can all be Smash DI escaped by every character save up smash against some of the heavier characters unless you catch them close to Zelda herself.

You teleport too much, its very punishable on the stage. When using it to get back to the stage, try it from the maximum safe distance to land ON the stage, especially against an edge guarder. Its very easy to spike or hit her further away if she teleports near the stage. Neutral-B defeats most dash attacks and is good against some projectiles (It doesn't reflect them all the same though).


I like to play zelda but i am in the air way too much hehe but that how i play every one. My question is when is too much din's fire?

Smash ID: Jski - 0559-6620-9873

Add me if you wish but PM me if you do.