Kyros on 21 July 2008
we will be hitting the limit of what is (really) noticeable from pixel shaders and people will be focusing more on improving the image after it is rasterized ...
Motion Blur? Depth of Field?
I think there is lots of room for lighting enhancements. Many of the effects we now have are bad hacks. It looks cool but only if you look at it in exactly the way it was meant to be. If the next gen of consoles is powerful enough for a true global lighting model than we would save a lot of development time.







