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misterd said:
 

I think a rather fair assessment of exclusives can be found here:
http://www.gamingtarget.com/article.php?artid=7064

Note that this only looks at console exclusives (PC and handhelds are not considered). Significant titles (either for strong reviews, or strong franchise history) are in green.

IN summation:

360: 44 released exclusives (33 green), 47 unreleased (12 green)

PS3:8 released (3 green), 36 unreleased (11 green)

Wii: 21 released (5 green), 55 unreleased (14 green)

Understand that the unreleased games will have fewer "green" titles as new franchises have not had a chance to earn strong reviews (like Motorstorm and Gears of War).



That article is an interesting read for those people who prefer to base important purchasing decisions on something a bit more objective, like Metacritic ratings, rather than based on the opinions of internet fanboys pushing their favorite consoles.

We don't provide the 'easy to program for' console that they [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do, so the question is what do you do for the rest of the nine and half years? It's a learning process. - SCEI president Kaz Hirai

It's a virus where you buy it and you play it with your friends and they're like, "Oh my God that's so cool, I'm gonna go buy it." So you stop playing it after two months, but they buy it and they stop playing it after two months but they've showed it to someone else who then go out and buy it and so on. Everyone I know bought one and nobody turns it on. - Epic Games president Mike Capps

We have a real culture of thrift. The goal that I had in bringing a lot of the packaged goods folks into Activision about 10 years ago was to take all the fun out of making video games. - Activision CEO Bobby Kotick