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Gaming - FF13 Port status - View Post

theprof00 said:
twesterm said:
theprof00 said:
Dolla Dolla said:
It's not a port when the game is being initially made for the PS3. Crystal tools is a multi-platform engine though, specifically designed to work across the 360, PS3, and the PC. And it also partially works on the Wii (not all aspects though, for obvious reasons).

I believe the idea was to create an engine that ports from one console to another cheaply and easily. not one that works for all consoles.

 

 

 

Actually you have that completely backwards.

"Like other middleware solutions, game engines usually provide platform abstraction, allowing the same game to be run on various platforms including game consoles and personal computers with few, if any, changes made to the game source code" -from wiki

actually you have that completely backwards

EDIT: also, care to answer whether yu believe the ps3 version is a port?

  1. You automatically fail for using the wiki to prove anything.
  2. If they created the engine, and then created a finished game with that engine, and then decided to make that engine work on every other platform you would be right.
  3. They created that engine from the ground up (or at least very early on) to work on every platform.  That means they made it as one to work for all consoles.  So no, I am not backwards on that.  Our engine does the same exact thing.
  4. It's not a port.  It is being made with the PS3 version as the main platform but I don't think it's a port.  If it were a port the game would already be released, not released simultaneously with the 360 version.