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They are going to improve in same paths like multithread, softbodies, fluid simulation (Even if is only the surface like GeoW2) and better lighting solutions...
Probably they are going to aim for bigger and more detailed envirments with more characters on screen with some sort of ramdom character builder (To avoid the storm trooper feeling)...
And make it more easier to handle it, they don´t want another pointless sue...

 

@ Halogamer photomapping is expensive too, and without enough photons to reach the camera the final output could end up with artifacts on some frames...

 



By me:

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"Since you can´t understand ... there is no point to taking you seriously."