From a graphical perspective, the Unreal 4.0 engine will probably be mostly focused on post processing than previous Unreal Engines have been. If you look at the 3D cards of today and consider what a bleeding edge gaming PC will be capable of in a couple of years, we will be hitting the limit of what is (really) noticeable from pixel shaders and people will be focusing more on improving the image after it is rasterized ...







