what? The best HD games now graphic wise are built upon Epic's Unreal 3.0 engine (3.1 for GeOW2). What do you forsee for the next iteration? Real time ray tracing, vast draw distances, etc.?
PS: Interview w. head Unreal programmer Tim Sweeny can be found here: http://www.tgdaily.com/content/view/36436/118/1/1/







