Oh, sorry, the EE+GS were one chip as your second picture shows. Both are gone in the newer PS3. EE is the Emotion Engine (Physics + CPU) and the GS was the Graphics Synthesizer. They consolidated them to one chip. There's really no need to keep the GS without the EE since the new RSX replaces the GS. Think of it like an nVidia 5500 vs an nVidia 7900, the RSX handles everything the old GS would seamlessly. They are direct descendants. Now, as far as backwards compatibility, all Sony has to do is change the calls for the old GS to run off the RSX and all the old EE calls to the Cell in a wrapper functions on the PPU and a SPU or two if needed.
Running the GS on RSX is like running an old DirectX/OpenGL game on a new DirectX/OpenGL card.
It seems the mods need help with this forum. I have zero tolerance for trolling, platform criticism (Rule 4), and poster bad-mouthing (Rule 3.4) and you will be reported.
Review before posting: http://vgchartz.com/forum/rules.php







