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mrstickball said:
If one thinks many WRPGs are complex, try the basis of some major genre-defining CRPGs (computer RPGs, after all, there were few, if any, console RPGs made in the west):

Try Betrayl at Krondor. It's freeware now. It's one of the best WRPGs ever made. It's basically point and click. It shares alot of similar traits with JRPGs. Its turn based, isometric, set characters with very little defining to do (aside from weapons, armor, and magic).

Despite this, it managed to implement alot of things in 1991 that made it an insanely great game:

3d travel system in First Person (Dhrakken had this too)
Open-ended traveling between major chapters (the world wasn't entirely free-roaming, but was quite open)
Isometric Combat
Cutscenes with Voice Acting
Weapon/Armor customization via enchantments
Weapon/Armor Degradation

And lots of other things. Again, go download a freeware copy of the game. It's around 30mb, and should give you about 50 hours of the most brilliant CRPG from the early 90s (1991).

Now, you might dislike FFXII, but I loved it, because it tried something different.

Im suprised that Square would copy an Enix game for sprite models however.

Trying something different is great, but only if it works.  I played that entire game on autopilot, which was pathetic and boring.  The best thing about FFXII was the no license board and 122334 challenges.  THOSE made the game worth the 30 bucks I paid for it, but Square didn't even make it to be played that way.  For the game to not be ridiculously boring and easy, people had to invent their own way to play it.  That's just sad.