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mrstickball said:
Actually, I'd argue that the main reason Sega failed was a lack of 3rd party support. During the Sega Genesis years, there was a decent bit of support from 3rd parties, whereas the Saturn did not, due to insanely difficult properties of the Saturn's archatecture (sound familiar).

The Saturn only had maybe 2-3 games hit 1m units sold worldwide, and left Sega with a much worse base to sell from for the better-selling Dreamcast. Look at VGC's numbers: DC was FAR more popular in Japan, and sold alot better than Saturn and even SMS combined. But without the strong western games from EA, it kind of fell apart.

People always complain that the N64 lost the most marketshare from a console to another console. It did not. The Genesis>Saturn takes that title by a mile. The SNES>N64 lost about 15m units, or around 30%. The Genesis>Saturn lost 15-20m units.

A good synopsis of Segas failure in the creation of the Saturn can be seen here, with LOTS of great info as to why Playstation became so popular, so quickly and dominately. And why Sony's totally changed their theory path:

http://www.eidolons-inn.net/tiki-index.php?page=SegaBase+Saturn

That page is must-read for anyone wanting to know about 5th gen systems.

I don't know how you remember it, but saturn was far more popular in Japan than Dreamcast was.  Saturn was the console that didn't have the support of western companies, DC had far more support from western developers even though they didn't have it from EA.  Saturn sold 5.74 million consoles in Japan despite it only selling 3 million outside of Japan.  DC sold 2.32 million in Japan and almost 7 million outside of Japan.



currently playing: Skyward Sword, Mario Sunshine, Xenoblade Chronicles X