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Munkeh111 said:
eNamrah said:
Munkeh111 said:
There are definitely too many elevators in this game...
and there are still loading breaks, and there is noticable texture pop-ins... but it is still a great game

I enjoyed the game and am anticipating the sequel. My biggest complaints were that the main story line is ridiculously short (can be done in 6-8 hours) and the side missions are extremely repetitive and can get a bit boring. Would it have been that difficult to add some alternate base designs for the side missions? There's basically four: above gound, underground, mining and cargo ship.

Bringing Down The Sky was fun. I hope they release more DLC missions soon.

 

 

I've already played for 9 hours, I am less than half way through. I have stayed on the main path most of the time, though I have just landed on a random planet (mostly for the acheivement!) it is a little bit of fun, a nice 10 minute disctraction, but I can see how it gets old

How much is Bringing down the sky? If it is good I may get it, I expect I will play the game through a second time if it is only 6-8 hours (are the later planets shorter?) and do it then. How long is it as well, because I heard stuff about how it was too short

Did you do any of the side missions before leaving the Citadel?

My first playthrough on normal (didn't rush it and did all of the game's side missions) was 30 hours, 2nd playthrough on hardcore (did 80% of the side missions) was 20 hours and 3rd playthrough on insanity (rushed and did 75% of the side missions, mainly the easiest ones) was about 15 hours. I used new game+ for the 2nd and 3rd playthroughs so my stats and equipment carried over both times.

Bringing Down The Sky costs 400 ms points ($5). Play time was about an hour and a half. I did it on insanity so it was much harder than doing it on normal. The Batarians were a tough kill. You have to fight a lot of them.