You theory of pure profitability though is logically flawed. It leads to the stagnation of the market, and if it were completely true we'd all still be playing our NES. Why invest more money in higher technology with a smaller userbase? Why make new gaming engines, or platforms at all?
Because artists are needed to push boundries, and create things that are more than just "adequate for profitability"
Expanding, by your theory maximum profits would also not be the most profitable. Why buy expensive development kits, hire new talent, learn how to code for new systems, and then spend a ton of money on this technology which costs way more to develop for? How does that maximize profits when that money could be spent making DS, or wii, or PS2 games?

You can find me on facebook as Markus Van Rijn, if you friend me just mention you're from VGchartz and who you are here.









