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Here are things that will be benefited from both consoles that I thought of.

Turn Based Rpgs-WII
IR Pointing(Allowing for quicker menu selection)

Some gestures in between during battles. This would probably make it more fun. Like lets say you are trying to do a special attack, but you must get the gesture right for it to work correctly. This would also use the ir, and motion controls. I think it could add something refreshing to turn based rpgs, and definitely worth the lesser quality graphics(that could still look better btw if the art style is nice).

Turn Based Rpgs- Hd Consoles.
Graphics- Most Jrpgs that aren't final fantasy don't need technically impressive graphics. A good art style could make up for this. The superior power of the other consoles does allow for developers to have more power to express their art style. So I would give it to that.

Action Rpgs- Wii

Full-Blown Motion Controls- In games that have alot of enemies I could see main attacks being mapped to the A or B button, then specials or magic being mapped to motion controls. For games that don't then I could see motion controls being used for everything.

Ir- I already mentioned how this benefits.

Action Rpg- Hd Consoles
Graphics- Already mentioned.
Physics/AI- Right now there hasn't been many HD console games that use AI or Physics that the wii can't do. I don't see this changing anytime soon. Also I haven't thought of rpgs pushing these.

Conclusion- It depends on what type of rpg you are making. Rpgs work fine for both consoles.