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Gaming - I want your opinion - View Post

The phrase "is hard to program for" is actually fairly accurate. I have not programmed on a PS3 SDK, but I have done multi-threaded and multi-processor programming. Which is essentially what the PS3 is with the cell and its multiple processors.

Basically the difficulty boils down to a juggling act of sorts, usually a clear vision of how the program is to be written helps, but it isn't always available with every PM. Basically, it is an absolute fact that the PS3 is harder to program for than the 360 or Wii. However it is not much of an excuse for poor design and performance.

These guys are professional programmers working on the most popular programming jobs around and they have no reason to not have real world practical work and experience with these kinds of architectures. Quite simply, they are supposed to be good at what they do, and it isn't exactly a mind-bender of a puzzle until you are trying to squeeze the last drops of performance, but by then most people are satisfied with how a game turns out (cause if you are squeezing all you can get out of a system and it still runs like crap you are writing software ahead of the hardware).



To Each Man, Responsibility