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@ItsaMii

The reason you don't like Western RPG's is fallacious, wRPG's aren't complex for a player at all. The reason people think that is because they are overwhelmed by the amount of choices in they have in the game. The player only needs to think simplistically and do their choices accordingly, just decide what you want your character to be and just do it.

A perfect example is Fallout, the most revered computer RPG franchise and one of the most in the wRPG's.

Fallout is set in a 50's retro-futuristic world, a futuristic world based on what was perceived in the 50's. In the beginning you have probably 1 minute of linear story and then you are sent into the devastated world without almost no knowledge of what you'll encounter. After that, there is no more linear story, you can go anywhere and do anything you want, but anything you do in the game has consequences... in Fallout 2 you can be a porn star, a slaver, a mafia made-man, a gravedigger, a childkiller, but most npc's will start to hate for some things you do, and you might even be targeted by bounty hunters, while others will like your actions. You can kill anyone, or kill everyone, or not even kill anyone directly to finish the game.
Everything in the game is so well done, that is almost impossible for an hardcore RPGer not to enjoy it, because it is strictly following to what is an RPG... to roleplay.

Fallout may sound ambitious (and it is), but a player just needs to think simple... make the character you want and just simply do the actions you feel your character would do... your char is a good guy? then he does good things. Is he a bad guy? then he does bad things. Is he an opportunist? then just do things that would benefit him the most. Is he a pacifist/speaker? Then let him try talk his way out of things. Is he a dumb character? then tough luck, most npc's will just call you retarded and won't give a shit about what you want. (if the char has low int, he won't be able to talk properly, instead he will mostly do grunts and noises rather than proper dialogues)
The consequences of your actions comes later.