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carlos710 said:
All rpgs should be like Chrono trigger. And that game was released like 12 years ago.

Yeah, all games should start at one point, lead you to another, and then end the game. YEAH.

Chrono was a great game but RPGs have moved past that point. Far, far, far past that point. Deciding your own outcome IMO is far more interesting than having the story spoon-fed to you because you beat a boss/level/dungeon.

Mr. Stickball has far more patience to explain to the drones why they should play KOTOR and Oblivion than I do. Thanks again, Stickball.

It's interesting to play a character in a story that's been written for you. It's an entirely different entity to play a character where you make decisions and you think for a moment and go "Aw shit, what do I do?" before making an action because you know that the rest of the game depends on your decision. That's fun. Make one choice, your game veers in one direction; make another, it veers to the opposite.

That's immersive gameplay and I have yet to see it from a JRPG.




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