| carlos710 said: All rpgs should be like Chrono trigger. And that game was released like 12 years ago. |
Yeah, all games should start at one point, lead you to another, and then end the game. YEAH.
Chrono was a great game but RPGs have moved past that point. Far, far, far past that point. Deciding your own outcome IMO is far more interesting than having the story spoon-fed to you because you beat a boss/level/dungeon.
Mr. Stickball has far more patience to explain to the drones why they should play KOTOR and Oblivion than I do. Thanks again, Stickball.
It's interesting to play a character in a story that's been written for you. It's an entirely different entity to play a character where you make decisions and you think for a moment and go "Aw shit, what do I do?" before making an action because you know that the rest of the game depends on your decision. That's fun. Make one choice, your game veers in one direction; make another, it veers to the opposite.
That's immersive gameplay and I have yet to see it from a JRPG.

Or check out my new webcomic: http://selfcentent.com/







