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HappySqurriel said:

Much like absolutely everything that is discussed on this site, the concept of "Fun" games is really poorly defined ... What I think most people mean is that the games are much more accessable, the games are dramatically more focused, and the enjoyment of these games is high much earlier on with far less investment.

With many games (across all platforms) they expect you to complete a long (and boring) tutorial mode where they focus on teaching you the complicated controls of the game, and establish the story; and after you begin the game they expect you to spend hours performing dull tasks until you finally get the opportunity to do something actually enjoyable.

 

 Even that statement is subjective. Case in point: I was extremely excited after just wacthing the intro scene in mgs4. Also, JRPG-control schemes usually don't get much beyond pressing the "x" button to take action and pressing "triangle" or "circle" to view your menu (sorry for the control bias...my sig tells it all lol). Is that hard?



"Dr. Tenma, according to you, lives are equal. That's why I live today. But you must have realised it by now...the only thing people are equal in is death"---Johann Liebert (MONSTER)

"WAR is a racket. It always has been.

It is possibly the oldest, easily the most profitable, surely the most vicious. It is the only one international in scope. It is the only one in which the profits are reckoned in dollars and the losses in lives"---Maj. Gen. Smedley Butler