http://www.gamesradar.com/f/e3-08-why-wait-e3s-biggest-games-reviewed-now/a-2008071517634426021/p-2
Fracture - PS3, 360
We wanted to like this. Really, we did. The game's PR reps were so friendly and earnest, we feel really bad about what we're about to say. But here it is: Fracture takes a simple, compelling gimmick - the ability to deform any part of the terrain with special weapons that raise it, lower it or make it erupt with giant spikes - and puts it at the center of one of the dullest space-marine shooters we've ever played. The weapons feel weak, the hero is an unremarkable goon with a buzzcut and the enemies are just an unending cavalcade of masked, incredibly tough bullet-sponges. The environments are unappealing, the puzzles don't mesh with the super-repetitive action and after about five minutes, we just wanted to walk away. Sorry, Lucasarts, but this feels like RTX Red Rock all over again.
Score: 4







