Unless you have been on the track and driven the car to the limit, I won't try to be a smart ass and say which game has better physics. Car handling physics is a lot different on the track then on the road. I hope people aren't comparing the physics to their daily highway driving.
I don't know how the developers develop Forza.
But in GT, Yamauchi actually travels to the different tracks of the world, testing different cars, getting support from car engineers, individually record engine sounds, etc and make it as realistic as possible.
One of the reasons why Forza isn't on par with GT5 in term of simlulation experience because of the accessory support. With a G25/DFP/DFGT, they take the racing experience to a whole different level. But there's no such hardware support on the X360, all they got is an arcade wheel that doesn't even turn 360 degrees. I don't get how people keep saying Forza has better physics when they don't even have a proper wheel to test on.
If you don't care about driving on the wheel, then you're not really a racing fan anyways.







