NJ5 said:
That distinction is irrelevant in terms of development cost. If this game has 900 cars, 900 artists would have to work for 6 months to build those cars (although some cars are probably just modifications of others). 450 artists would work for a year, or 225 artists for two years... This kind of numbers is pretty eye-opening when you think about it. @dbot: Agreed, if that's indeed how it works out.
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The mythical man month doesn't really work like that because of dependencies. The easiest way to think of that is that one woman can have a baby in 9 months so can two women have a baby in 4.5 months? With this, two artists don't have the time exactly (though it does get reduced unlike the baby example).
I also wouldn't be surprised if that six months number was an exaggeration.
And one last thing-- 900 cars is a little excessive. Sure, it's a great bragging point but how many users are actually going to see all 900? This is a perfect example of a studio just shooting themselves in the foot because while a lot of people will buy the game, not a lot will see the majority of the content.








