NJ5 said:
That distinction is irrelevant in terms of development cost. If this game has 900 cars, 900 artists would have to work for 6 months to build those cars (although some cars are probably just modifications of others). 450 artists would work for a year, or 225 artists for two years... This kind of numbers is pretty eye-opening when you think about it. @dbot: Agreed, if that's indeed how it works out.
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The cost of those manhours isn't even taking into account... tracks... damage modeling and interfaces graphics wise. Or anything else that makes a game a game, like the engine... etc.








