| HappySqurriel said:
That was kind of my point ... There has been a ton of talk about how the additional processing power of the HD consoles would "crush" the Wii in non-graphical ways in a large part because the extra processing power can be used for core gameplay elements like advanced physics. Yet (with the exception of a handful of games) almost all HD games use their physics engines to create eye-candy and they don't change how a game was played; and in many cases how they use the additional processing power hasn't (substantially) changed the game from those that were made for mid-90s PCs. The Wii games are far more primitive, and far less impressive, but use the physics in a way which couldn't be done on a system from a decade ago. |
Have the HD consoles not done this though? In my comparison, we have a shooter with maybe a couple dozen players, enemies, bullets, vehicles, and what-not on screen all being handled in the physics engine. On the other hand, we have a block game with 60 or so little bocks falling down.
I think it's a matter of scale.







