Kasz216 said:
It costs 10% the price of a game to port it (according to estimates.)
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i agree in principle, conversion should cost a fraction of development from scratch. But there are hidden costs due to being forced to put the game on multiple discs: production, warehousing and shipping, other than devising a convenient division in chapters and reliable and as little uncomfortable as possible way for disc swapping, so in conversions that force to use multiple discs I'd say it will be a little more than 10% (but at most 15%, so it should be profitable anyway if they manage to get even half decent sales for the converted version).







