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Kasz216 said:
BMaker11 said:

One thing I don't get.....why does everyone try and say that they made it multiplatform to recoup dev costs....when it COSTS MONEY TO DEVELOP BOTH VERSIONS!!! How do you shave off development costs by developing a game on another platform?

It costs 10% the price of a game to port it (according to estimates.)

Assuming 360 sells at least 10% more. (1 million for 360 total... it should do at least that.)  It makes back it's money.

 

i agree in  principle, conversion should cost a fraction of development from scratch. But there are hidden costs due to being forced to put the game on multiple discs: production, warehousing and shipping, other than devising a convenient division in chapters and reliable and as little uncomfortable as possible way for disc swapping, so in conversions that force to use multiple discs I'd say it will be a little more than 10% (but at most 15%, so it should be profitable anyway if they manage to get even half decent sales for the converted version).

 



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