mrstickball said:
I do own Culdcept Saga for X360, FYI. The story sucks, I agree. Secondly, you can't level up your monsters per-se, but leveling the land up has the same effect: a Level 5 territory will yield better values for a monster should they be of the same element. If I switch an Aspidochalone (love that guy) out on a Level 5 Ice/Water territory with a Skeleton, I'm going to incurr a huge strategic penalty. Yes, no effect is permanant from battle to battle, but it's still the entire battle, and however many turns they are. Although the game doesn't have EXP in it, you still have to grind to get better, more effective cards for your book. After all, would you really want to keep your initial deck through the entire game? C'mon. It's not the set-in-stone linear progression of typical RPGs, but it's still there. You get equipment in the forms of dress for your character via certain milestones in battle, as well as the ability-modifying EQ in the form of cards - Don't tell me that a Chain Mail card, or a Club do nothing in battle. Yes, all of the creature-specific EQ is for that specific attack, or defense, but it's still there and still modifies damage, or HP values, just like any other RPG. It is like Magic and Monopoly, but I feel there are enough RPG elements (HP, Strength values, EQ, Battles, stats, and gold) to make it a hybrid RPG... And the whole argument about CS was about Folklore. If you want to use Folklore as a PS3 exclusive RPG, then I have every right to use Culdcept Saga as a X360 RPG, as both games are "questionable", but their core audiences are most likely RPG gamers.
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You don't have to grind to get better cards if you get lucky enough. I actually pulled 2 Kelpies, 3 Undines, and an Aspidochalone in the first three matches and laughed histerically the entire time. Given I got the game equivalent of winning the lotto twice (but only for blue =() but it can work out like that. Side note: due to being used to the terrible translations of the PS2 Culdcept I didn't use Aspidpchalone until I had gotten my third (about 6 matches in) and made a pure blue deck with them as a filler card to be replaced later.
The equipment you gain via cards is fairly close to real equipment, but falls short by being one shot. It is more the equivalent to picking up a power up in a platformer than equiping a new bad ass sword. I could see an arguement being made for a new creature being equivalent to a new sword though. I kinda see where you are going with this but just can't agree on that note.
The leveling up of land just isn't the same as leveling up a creature in my book. We may have to agree to disagree here. They are not even guaranteed to be most helpful to you. I can take you land with one good card combo (Aspidochaloneor Soul Eater with crit wins) and thus steal the equivalent of levels.
I will concede if you are stretching out the RPG tendrils it can make the cut. The definition would have to be fairly broad and encompass a rather large set of game (Zelda comes to mind) but if thats what you are after go nuts.







