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Gnizmo said: Culdcept lacks a lot of the qualities normally used to define an RPG. It is easier to call Zelda an RPG than it is to call Culdcept one. |
I do own Culdcept Saga for X360, FYI.
The story sucks, I agree.
Secondly, you can't level up your monsters per-se, but leveling the land up has the same effect: a Level 5 territory will yield better values for a monster should they be of the same element. If I switch an Aspidochalone (love that guy) out on a Level 5 Ice/Water territory with a Skeleton, I'm going to incurr a huge strategic penalty. Yes, no effect is permanant from battle to battle, but it's still the entire battle, and however many turns they are.
Although the game doesn't have EXP in it, you still have to grind to get better, more effective cards for your book. After all, would you really want to keep your initial deck through the entire game? C'mon. It's not the set-in-stone linear progression of typical RPGs, but it's still there.
You get equipment in the forms of dress for your character via certain milestones in battle, as well as the ability-modifying EQ in the form of cards - Don't tell me that a Chain Mail card, or a Club do nothing in battle. Yes, all of the creature-specific EQ is for that specific attack, or defense, but it's still there and still modifies damage, or HP values, just like any other RPG.
It is like Magic and Monopoly, but I feel there are enough RPG elements (HP, Strength values, EQ, Battles, stats, and gold) to make it a hybrid RPG...
And the whole argument about CS was about Folklore. If you want to use Folklore as a PS3 exclusive RPG, then I have every right to use Culdcept Saga as a X360 RPG, as both games are "questionable", but their core audiences are most likely RPG gamers.
Back from the dead, I'm afraid.







