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greenmedic88 said:

GlingGling said:

Yeah, the IR capability of the WiiMote was a life saver in terms of keeping critics quiet. It really helped mask many of the limitations of the original motion sensetivity.

 

IMO, the lack of a pointer sensing feature is what made the SixAxis much more of a miss than hit. Technically, the motion sensing ability of its accelerometers is superior to that of the Wii remote.

The only drawback to the IR sensing is the "lost tracking" issue many games on the Wii seem to have when the remote is pointed beyond the range of the IR lights on the sensor bar.

By integrating a pointing system (not different in principal from light guns) and accelerometer based motion sensing, it allowed for a far more versatile motion control system than either could have provided separately.

 

Well the shape of the conroller was also a pretty big issue. It's fine for tilting and shaking. But specfic motion jerks (waggle as some call it =P) are fairly annoying with a two-handed controller. Even the simple jerks needed to use the Mantis and Sorrow Dolls in MGS4 just feel unatural to me. And even when I shake the controller to wear off KO's in MGO I usually end gripping it in one hand untill my guy is up since it's just easier that way. Basically it wasn't designed for motion controls (since the design is nearly a decade old) so it's often impractial for it to use them.

But yes, the IR camera has served as pretty solid crutch to offset the Wii Remote's short commings. Matt at IGN always loves to use the phrase "pixel perfect accuracy" anytime he mentions the cursor in a game review he likes.

Also Happy is probably right about games being designed with "Motion Plus Enchanced" brandings. Lots of later PS1 games worked like that when the Dual Shock was first introduced. They'd support rumble and sticks, but would still work with just a regular controller. Metal Gear Solid did a great job with that.

I'd also expect a lot of sequels to pop-up touting this improvement next holiday season. Fully except Carnival Games 2.