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Forums - Sony Discussion - The Official White Knight Chronicles: International Edition Thread!

Well it's getting closer to WKC's release and since know-one seems to be willing to make the official thread guess i'll do it even though im far from the best around here...

anyways... credits goes to Wiki, the official japanese site, and the official US/EU/UK sites when they go up. aswell as some bits of my own content and content from our own chartz community.

 

Areas*
I. VGchartz Official WKC: IE Countdown

II. WKC: IE Official Live Chat

III. PlayStation Network ID List

IV. Summary

V. Gameplay

VI. World

VII. Battle System

VIII. Plot

IX. Characters

X. Audio

XI. Reception 

XII. Sequel

XIII. Community Additions 

XIV. Interviews

XV. Videos

XVI. Pictures

XVII. Custom Classes/Items/Weapons and Gear

XVIII. GeoRama

XIX. GeoNet

 

 

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VGChartz Official WKC: IE Countdown* -"Provided by Boutros!"- NA on the Left / EU on the right

 

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WKC: IE Official Live Chat*

Down for Maintenance...

PlayStation Network ID List* 

 

VGChartz ----------------------------------------- PSN 

Seraphic_Sixaxis / Xacristavas  Mic Availability - *Yes!*

Oni-Chan / OniChan  Mic Availability - *Yes!*

Torillian / Torillian  Mic Availability - *No*

Boutros / simcloutier  Mic Availability - *Yes/No* (Has one, but will only use it a few times... due to being French?)

Xxain / Coldphire  Mic Availability - *Yes!*

forevercloud3000 /  Forevercloud  Mic Availability - *Yes!*

DeotoxSlayer / KillahMonkah  Mic Availability - *Unknown*

deskpro2k3 / grayfox2k8  Mic Availability - *Unknown*

hikaruchan / GANDAMU1  Mic Availability - *Unknown*

iWarMachine / iWarMachine10  Mic Availability - *Unknown*

reaver_x / warreaver  Mic Availability - *Unknown*

Alic0004 / Alic44  Mic Availability - *Yes!*

luvtospooge / mechaghost90  Mic Availability - *Unknown*

Dexorosorous / dexorosaurus  Mic Availability - *Unknown*

keywe666 / keywe666  Mic Availability - *Unknown*

TGolem / TGolem  Mic Availability - *Unknown*

Killzone2KingFPS / Killzone2KingFPS  Mic Availability - *Unknown*

darthdevidem01 / darthdevidemon  Mic Availability - *No*

patapon / prongwongtong  Mic Availability - *Unknown*

Euphoria14 / Euphoria14  Mic Availability - *No*

outlawauron / leafy_bug  Mic Availability - *Yes!*

makingmusic476 / makingmusic  Mic Availability - *Yes!* (But be prepared to crank up the volume!)

Kamal / Tensai-Shonen  Mic Availability - *Yes!*

palitococo / palitococo  Mic Availability - *Yes!*

Tridrakious / Tridrakious  Mic Availability - *Unknown*

Fame_Mcswagg / Fame_Mcswagg  Mic Availability - *Unknown*

Acevil / Acevil  Mic Availability - *Yes!* (But he doesn't like it.)

Summary* 

White Knight Chronicles​ (白騎士物語 -古の鼓動- Shirokishi Monogatari: Inishie no Kodō,? lit. "White Knight Story: Ancient Heartbeat") is a fantasy role-playing video game developed by Level-5 and Japan Studio and published by Sony Computer Entertainment for the PlayStation 3 which was released in Japan on December 25, 2008, and later in North America on February 2, 2010 and then in European regions in Q1. It is Level-5's first project for the system. As per the playable demo at the 2007 Tokyo Game Show, some enemies are extremely large in size, in one piece of concept artwork, a massive turtle-like creature is depicted carrying an entire city on its back.[2]. As of August 8, 2009, it has sold 350,000 copies in Japan. At TGS 2009, a sequel entitled White Knight Chronicles 2 was announced.

 
Gameplay*

White Knight Chronicles is presented in third-person perspective. The player can freely choose which character to control. Like any other RPG, the characters gain experience points and level up, becoming stronger over the course of the game. Level-5 conceives White Knight Chronicles as having 100 hours of gameplay, a length Akihiro Hino considers to be a full length RPG, going against the pressure to make White Knight Chronicles a launch title and cutting the story short.



World*


A trailer for the Tokyo Game Show revealed that, similar to Soul Blazer, one can select locations on a world map that the player has already visited to instantly go to, along with a preview of that area. Each area also has a quest list that shows quests the player has yet to complete. The player can choose a quest to do before going to the desired area.



Battle system*

The battle system used in White Knight Chronicles uses a real-time combat system, where the battle mode is initiated automatically when enemies are present. Before a battle, the player optionally goes into the "Battle Preparation" menu (accessible at any time) and chooses a set of seven commands for each character in the party. This set of seven commands is called a "Function Palette", and several of these palettes can be saved, making tactical palette preparing and switching essential to the game. The commands can also be linked in order to create combos. These can then be used in battle, but before a player can perform these combos the character must attack when the enemy is vulnerable - otherwise the attack gets blocked or deflected. The player controls one of the characters, while the others are controlled by the AI, as also seen in the Tokyo Game Show trailer. Players, though, can freely change the character they're controlling. The main character can transform into the White Knight when a gauge is filled, using normal attacks on minor enemies. Characters can also perform combo attacks with other characters, such as one character holding an enemy while another attacks it. Boss battles also take place in a similar fashion except that they may include cutscenes for in-battle events.



Enemies can be attacked with various kinds of elemental attack magic, while the player can heal his or her own party by resorting to holy (recovery) magic. Magic is an essential part of White Knight Chronicle's battle system, but it comes with one pitfall. Magic skills do not improve a character's physical strength. This means magic users have to avoid enemy attacks. Among the featured weapons are two swords, which can be wielded in one or both hands. One of the swords is described as a handy all-around weapon, while the other is effective against larger enemies like trolls.

After defeating an enemy, players will obtain raw materials. While this occurs in both the story and online modes, some raw materials will only be obtainable in online quests.



Plot*

The story of White Knight Chronicles begins in the kingdom of Balandor, where a princess' coming-of-age banquet is raided by an evil Corporation called Wizard. A boy called Leonard grabs the princess's hand and leads her to safety in the castle cellars, where he finds a strange suit of armor that transforms him into the White Knight – an ancient warrior with the strength to defeat Wizard's forces. This marks the beginning of a life-changing fantasy experience, fighting against the fiercest enemies.

The motive behind the kidnapping is unknown, however. The leader of Wizard is a general called Dregias. Nobody knows what Dregias looks like, because his body and face are hidden under his dark armor. What is known is the fact that he is capable of transforming into the winged Dark Knight.



Characters*


Leonard



The main character, who can transform into the White Knight. He was found as an infant in ruins uncovered 17 years prior.


Yulie



A girl who comes from the same village as Leonard.


Eldore

This Character has Spoilers to his Plot in the game - Thanks to Xxain for taking Notice!

Eldore is a skilled warrior and servant to the queen of the long-perished kingdom of Asvarn, where he was once known as Eldus. During the Dogma War 10,000 years prior, he manipulated Wild, the original White Knight, into betraying his kingdom and freeing Asvarn's queen. She was later killed by her own people, however, and after her death Eldus leapt forward through time at the expense of his youth, seeking out her reincarnation.


Kara

This Character has Spoilers to her Plot in the game - Thanks to Deo-Slayer for taking Notice!

A dancer from the desert village of Albana who possesses the ability to transform into the Black Knight. She is one of many warriors to don the armor of Dregias. She was found as an infant in ruins uncovered 17 years prior, along with her older brother Glasel.


Caesar

This Character has Spoilers to his Plot in the game - Credits go to me for this one gents.

The adopted son of the ruler of Gried, the walking city, Caesar was chosen to become the Dragon Knight. In addition to this power, he also gained "dragon eyes" which allow him to see through deception. He was found as an infant in ruins uncovered 17 years prior.


Princess Cisna



The princess that was kidnapped during her coming-of-age banquet. She is the reincarnation of a queen from the Dogma War 10,000 years prior.


White Knight


A seven meter tall warrior from a time when such creatures nearly destroyed all of mankind.


Black Knight


A warrior identical to the White Knight in both powers and abilities.

 

Dragon Knight

 No Picture Available at the moment.

A Knight like the Black and White Knights with equal powers and abilities.


Avatar


A character that the player of the game can customize and accompany the main cast throughout the game.

 

 

 

 

 

 



Audio*

White Knight Chronicles features full voice-overs, as well as an orchestrated soundtrack by Takeshi Inoue, Yumiko Hashizume, and Noriyasu Agematsu.

The theme song, ~Travelers~, is sung by Kazco Hamano.



Reception*

White Knight Chronicles received 29/40 from Famitsu with the reviewers highlighting the online mode as being the source of their main gripes. Despite the lukewarm review, the game sold well; around 130,000 copies on its first day and around 207,000 on its first week in Japan. As of August 8, 2009, it has sold 350,000 copies in Japan.



Sequel*

A sequel to White Knight Chronicles was announced in Famitsu magazine in July 2009. Few details have been revealed.

The Trailer is Below!

 

 

 

 

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Latest Update!

January 17th 2010...

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Community additions* 

 

White Knight Chronicles International to Reach 100 Online Quests 


01/16/2010 Written by Cameron Teague



"Just a few months from finally releasing outside of Japan, White Knight Chronicles is coming in with plenty of expectations and a lot of content inside the 60 dollar package. With over 100 hours of content between the single player campaign and the online multiplayer, there should be plenty to do on February 2nd, and even more from the looks of it.

In a hands on video interview with GameSpot, Kumi Yuasa, Associate Producer over at SCEA made mention that there is exactly 51 Online quests to be played at the launch of the game. The big news however is that DLC is in the works and while she would not spill the beans on details or dates, she did let slip that right now there are 56 quests in the works for the DLC. When that DLC hits, it will bump the quests online to over 100, giving the player more than enough bang for their buck.

For more information on the online feature in this game, check out the video here. White Knight Chronicles International is set for release on February 2nd."

Credit's go to darthdevidem01 for this information. 

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A Clean Slate: Hands-on with White Knight Chronicles 



Full coverage on console, PC, MMO and tabletop RPGs.

by Kat Bailey | Jan 14, 2010 1:42PM PST

Tags: PS3 White Knight Chronicles (PS3)


Here's a brief glimpse into the life of someone who writes about games for a living. At around 6 last night, I took a bus into what looked like a relatively secluded part of the Mission. I walked down a dark street, half-convinced that I was about to be stabbed, looking for "The Mighty Bar." I eventually found a shady looking bouncer sitting outside a completely non-descript door. It was a warehouse for all the identifying marks the building had.

"Looking for the Mighty?" The guy asked as I approached. I nodded, then headed down the stairs to find... a club that had been rented out to show off White Knight Chronicles. There was a dance floor and everything.

So that's my life -- going to preview events in secret raving spots. Anyway, how is White Knight Chronicles looking?

Well, this is actually my first chance to play it. I was still living in Japan when it first came out, and I didn't own a PS3 at the time (not that I would have purchased it or anything). You could say that I'm in the same spot as a lot of western RPG fans who have heard a lot about White Knight, but never actually played it. It had more or less of a clean slate with me, which is fine. Every game deserves one, particularly one that's been tweaked as much as WKC has since its initial release.




For a little context, White Knight Chronicles is a game that endeavors to seamlessly integrate a single player and multiplayer experience into an RPG. I heard a lot of talk about Demon's Souls, but it's much more like Monster Hunter with a single player campaign and an MMOish bent. The multiplayer missions are available as a change of pace from the campaign, and as a chance to grab some extra loot.

I ended up jumping into a mission with a party of three that required me to find a particular plant while beating a boss. There was no real guidance, so we broke the cardinal rule of RPGs and split the party. It wasn't intentional or anything, we just kind of lost people as we paused to fiddle with combos or explored. It wasn't long before I was all alone, which is something I'm sure voice chat would have mitigated. My particular station didn't have a headset or a keyboard though, so I was more or less on my own.

Being a preview, my character was loaded with what seemed like every attack and spell in the game. Now here's what's interesting about the battle system. Each attack has an associated command point cost, with command points being built up by using basic attacks like "slash." Build up enough points, and it's possible to not only use more powerful attack, but lengthy combos.

The combos are completely customizable too. Every single attack can be strung together in a preset combo ahead of time. The game will automatically tell you whether the moves work together, so the trick is to put together as many powerful moves as possible before the computer starts greying out options. The combos are where the game's visual flair comes into play, and they do quite a lot of damage. Of course, they also eat up a ton of command points, so they can't be used constantly.

After spending some time poking around and killing monsters, I finally happened upon the flower, which automatically triggered the boss fight. The rest of the party beamed in, and we took turns hacking and slashing at the rabbit-monster (it was seriously a rabbit-monster) for a while. When it went down, we got our loot and experience, and that was that.



I tried to jump into another mission after that, but I soon discovered that it's impossible to jump into a quest already in progress. I didn't want to start my own quest, so I ended up asking for a tour of the "Geonet" service instead. Geonet serves more or less as WKC's multiplayer lobby and bulletin board service, and provides a gateway into the "Georama" feature, which is a holdover from the Dark Cloud series.

Basically, Georama functions as your own little village. As your progress in the single player campaign, it becomes possible to build unique shops, invite over NPCs and generally customize at will. Connect to Geonet, and other players will start filtering through your village and generally hanging around. The hook is that player villages contain unique items and treasure, making it beneficial to go and check them out. Honestly, I love customization like this. I could mess around with my Georama all day long.

Now, the big question is whether enough people will actually be playing this thing to make it worth a look. The impression so far is that Sony is sending this thing out to die, but it sounds like they're gearing up for a largeish marketing campaign designed to appeal to anime and JRPG fans. It's been long enough since the first game was released that it does have anything even resembling momentum, so Sony is mostly throwing the revamped version out there and hoping that it finds its audience before Final Fantasy XIII comes along and sucks the air out of the RPG space.

It seems like Sony is aware that it has a slim chance of breaking out of its particular niche, so they're hoping to maximize that niche while they still have a chance. Their feeling -- and I agree, by the way -- is that there won't be any room for WKC in the conversation after Final Fantasy XIII hits. Not until the holiday season hits anyway, and by then it will have been something like two years since it was first released. Expectations are modest for this one, but there's always the chance that it will catch on and actually become a success.



I actually like the multiplayer component quite a bit. Being on the PS3, I could definitely see myself periodically taking a break from the story to run a few missions with random players, or with some friends. They're quite quick, they're easy, and there's some decent loot in it for me. This sort of setup is not something we've really seen in a next-gen JRPG, which makes it unique. I like unique.

If it has an achilles heel, its the poor word of mouth that's dogged it since 2008. More importantly, Sony did not feature the single player during the event, and I'm told the actual campaign is quite boring. The single player is basically the impetus behind the multiplayer -- you go and play the extra quests to get more loot for the campaign -- so I could definitely see that being a problem.

Ultimately, Sony has a real challenge on its hands trying to sell what is perceived as a mediocre product during a busy RPG season. I had fun during my time with the game though, and there's enough to just the multiplayer that I don't think it should be written off completely, especially with the improvements like voice chat. We'll see how things work out in February.

Credit's go to darthdevidem01 for this information. 

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Tsubasa Inaba talks to Examiner on White Knight Chronicles


January 18, 7:11

PMGaming Lifestyle ExaminerMiguel Concepcion

"With just weeks before the U.S. release of White Knight Chronicles (February 2), Examiner managed to catch up with SCEA producer Tsubasa Inaba to talk about game's online mode and other features that have been included Level-5's first PlayStation 3 game.

Any tips for getting the most of out of the Georama feature?

It's pretty straight forward. The whole point of it is that you're trying to interweave between the single player campaign and the online experience as you proceed. It's not like you're supposed to plow through the single player campaign and then play online. It's more of mixing the two together as you proceed. All the features like Georama are designed so that when you start, you have a small pad of property to work with. Then you basically earn your way up. As you do, your place expands, so do the number of items you can obtain and so on and so forth. So it's not like you'll have 150 items immediately to start. You're limited in the beginning but the item selection builds up as you progress.

Can online items be applied to the story mode?

There are items you can obtain when you tackle the online quests. Let's say there's a big monster you encounter. You tackle him and he might drop a rare item that you can't get in the single player campaign, so it's an incentive for you to go online and try all the different kinds of quests we've prepared for you. Maybe you'll find something you haven't seen as a result of playing single player too long. Once you have those items, you can bring them back to the Campaign. Again, it's an incentive for you to go online and mix it up as you play it.

What other incentives are there to regularly go online?

It keeps going back to the interweaving. The online quests are also designed for what we call Guild Ranks. These are your online quest points and your ranking. Your single player stats from the campaign also carry over to the online mode. So if your single player profile is low, you're not gonna get very far online.



Would you recommend that the player splits his time between the Campaign and the Online evenly?

You could say 50/50. Maybe a little heavier on the story side, but that's my preference on how I play RPGs, because I prefer to level up. It's ultimately up to the user. There's no restriction for you to spend X amount of hours online or the campaign.

Level-5 tends to reuse popular mechanics and features such as Georama in White Knight Chronicles and Dark Cloud 2. There's also alchemy in Dragon Quest VIII, Jeanne d'Arc and Professor Layton (if you count tea brewing). Care to comment on this?

I can't speak on Level-5's behalf. What I can say is that it's a signature of Level-5's design and creativity. If one were to play Dark Cloud 2 and then play White Knight, not knowing that White Knight was a Level-5 game, and then they recognize the Georama and make that link with Dark Cloud, I think that's something Level-5 aims for. I can't speak for future titles but my guess is that they'll continue that trend.

Is there a level cap in White Knight Chronicles?

The single player campaign is capped at Level 50 but there is an upside to that. Once you hit Level 50 you can level down to Level 35. When that happens, you can give up your skill set and you can allocate skill points again. Let's say I've played through the single player campaign and my main character was very good at single-handed swords. What if I didn't like it? Now I can go back, reset it and redesign him as a spear specialist or something else like more specialized in magic.

What can we expect in terms of downloadable content?

Additional quests are on the way after launch. We don't have details as to what kind or when, but we will follow-up and they will be for free.

Considering the MMO-inspired gameplay, can you cite any games that influenced White Knight Chronicles?



I can't call out any specific titles, but the combat system is very unique and robust. I understand that the majority of the Western market aren't fans of turn based gaming. This is a little different from turn based, though you do have to wait for that turn circle to fill up. We think you're given just the right amount of time to consider your next move."

Credit's go to Me for this news update of information!

 

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Credit's go to DeotoxSlayer for this news update information!

 

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The MMO touches of White Knight Chronicles

When I told an acquaintance that I saw White Knight Chronicles at a preview event last week, the first thing he asked was “Didn’t that come out two years ago?” For fans awaiting Level 5’s latest title, it definitely feels longer. Released in Japan on Christmas 2008, White Knight Chronicles has taken its time being translated and brought to our shores.



Japanese gamers have enjoyed this intriguing mix of online and offline RPG for months. For North American audiences, the wait for this “International Edition” yielded additional features such as Home and Trophy support (You can actually earn a White Knight statue for your Home space by earning a specific trophy) along with Voice Chat and Live talk. I had a chance to play the online portion of the game and talk with producer Tsubasa Inaba.

“There’s three pillars to the online experience,” he said. “GeoNet, Quests and Georama features.”



To actually get on GeoNet, players must have a PSN account and link it to their save data. Afterward, they have to finish Chapter 1, which according to Inaba takes about one or two hours. The GeoNet lets you play online, create a friends a list, blog and post on a bulletin board. “It’s the core base set of online functionalities that you’d expect in an online game.” It basically shifts White Knight Chronicles to the realm of the MMO.

When it comes to Georama, a feature that’s been in the series since Dark Cloud, Level 5 integrates the ability to build a village to the online space. Inaba says the Georama space is your online lobby that you could customize with about 150 different parts. You obtain these components by combining items or buying them in the single-player games. When playing with a friend online, they can see your village and you can see there’s and probably pick up some tips or hints. “With 150 parts that’s a lot to mess around with, it’s like giving a 3-year-old a box a Legos and letting them go off and play,” Inaba says.



On top of structures, you can populate the Georama with NPCs, who have different characteristics and professions. For example, scouting a farmer and giving him land will offer benefits to the players and his village. In addition, there’s three different themes — desert, plains and wilderness — so there’ll be some variety in the Georama spaces.


Lastly, there’s the online quests, which are the meat of the Internet experience. I played through a simple quest with a partner and the setup reminded me of Monster Hunter. Players can go in and out of online quests and the single-player campaign. Depending on how far they have gotten in the main campaign, players will have unlocked a few online quests. To actually do these and other higher level adventures, players will need certain Guild Ranks earned by completing online quests

Inaba explains further: “Guild Rank is scoring element or measurement method that we use to help us keep track of your gaming balance so that you’re not thrown into a very difficult online quest when you’re still a novice player.” To me, it sounds like a feature that would prevent twinking.

The good thing about the online mode is that your character from the main campaign is the same as the one online. This means that anything that you get in the online mode — such as rare one-of-a-kind items — helps in the single-player adventure and vice versa


Back at the GeoRama lobby, my partner went ahead and selected a quest and moved on ahead of me. All I had to do to join him was go to the bulletin board and find him. The screen loads with the appropriate setting and we engaged in a quest where we had to find two ingredients for a healing salve that would save a fellow adventurer’s friend.

The world itself is your typical fantasy fare that’s done in a Japanese style. It feels like an MMO with the way seven attacks laid out at the bottom of the screen. Players can switch among them by pressing the direction pad left and right. Hitting the attack button activates the move, and players will have to wait for a cool down before they can activate the action again. It’s a weird mix of turn-based and real-time gameplay. By pressing on down or up on the D-pad, players can access other skills such as spells or defend.

Unfortunately, because of a few circumstances, we ran out of time to finish the quest and ended up with a big incomplete.

But overall, there seems to be a lot there with a level 50 cap and the promise of additional downloadable quests for those who keep up with White Knight Chronicles and create uber character. Best of all, the new content will be free.

Those piqued by the potential of this Japanese role-playing game-MMO hybrid don’t have to wait long. White Knight Chronicles comes out Feb. 2"

 

Credit's go to Xxain for this news update information!

 

 

 

 

 

 

 

 

Interviews*

 

Please Note: Some interviews may contain spoilers.

From GameSpot ... "White Knight Chronicles International Edition Online Features Interview"

http://www.gamespot.com/ps3/rpg/whiteknightstory/video/6246451/white-knight-chronicles-international-edition-online-features-interview

From GameSpot ... "Today on the Spot - With White Knight Chronicles: International Edition"

http://www.gamespot.com/ps3/rpg/whiteknightstory/video/6246532/today-on-the-spot--fret-nice-sakura-wars-dark-void-zero

From GameSpot ... "White Knight Chronicles International Edition Quests Demo"

http://www.gamespot.com/ps3/rpg/whiteknightstory/video/6246459/white-knight-chronicles-international-edition-quests-demo

From GameSpot ... "White Knight Chronicles International Edition Georama Demo"

http://www.gamespot.com/ps3/rpg/whiteknightstory/video/6246455/white-knight-chronicles-international-edition-georama-demo

From GameSpot ... "White Knight Chronicles International Edition Geonet Demo"

http://www.gamespot.com/ps3/rpg/whiteknightstory/video/6246452/white-knight-chronicles-international-edition-geonet-demo

2nd Note: Linked since Embed lags the WHOLE thread!

[___________________________________________]

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Videos*

Linked Videos from GameSpot to provide better speed for the thread. "January 23rd, Saturday, 2010"

White Knight Chronicles: IE - Fire Giant Gameplay Movie!

http://www.gamespot.com/ps3/rpg/whiteknightstory/video/6246849

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White Knight Chronicles: IE - Three-Headed Dog Gameplay Movie

http://www.gamespot.com/ps3/rpg/whiteknightstory/video/6246851/white-knight-chronicles--three-headed-dog-gameplay-movie

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White Knight Chronicles: IE - Becoming the White Knight Gameplay Movie

http://www.gamespot.com/ps3/rpg/whiteknightstory/video/6246852/white-knight-chronicles--becoming-the-white-knight-gameplay-movie

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White Knight Chronicles International Edition Daily Demo NEW and EXCLUSIVE! -January, 27th, 2010- Update!

http://www.gamespot.com/ps3/rpg/whiteknightstory/video/6247704

You-Tubes PlayStation's Channel Official White Knight Chronicles: International Edition Character Creation Trailer! "January/25th/2010"

Pictures* 

Finally Updated! Fresh New WKC: IE Pictures thanks to GameSpot! Enjoy! "January 23rd, Saturday, 2010"

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Bonus Content I: "What will your Character look closest to?" - http://www.vgchartz.com/forum/thread.php?id=96267

Bonus Content II: "Which do you think will be the better PS3 RPG?" [jneul's topic of discussion] - http://www.vgchartz.com/forum/thread.php?id=98039&page=1#30

 

 

 

 



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Yay! The official thread has arrived! :) Seraph, I might be adding you soon. x) This is at least a first week buy for me. And the online co-op sounds kool. :P We might wanna party up.



lets do this! i'm getting white knight chronicles for sure! =]



End of 2010 Predictions (Original Prediction Made: Jan. 1, 2010---Revised April 1, 2010---Revised Again July 1, 2010---Revised Again on Nov. 1, 2010)

PS3: 46 MIL (April Revision: 44 MIL, July Revision 43 MIL, Nov. Revision 45MIL)

360: 44 MIL (April Revision: 46 MIL, July Revision: 48 MIL, Nov. Revision 49MIL)

WII: 82 MIL (Apr. Revision: 84 MIL, Jul. Revision: 82 MIL, Nov. Revision: 82MIL)

THE MUST BUY LIST of 2010: Gran Turismo 5

THE BOUGHT LIST of 2010: White Knight Chrnociles, Heavy Rain, Final Fantasy 13, God of War 3, Modnation Racers, Sports Champions

Level 5 is the best.



Still updating, damn slow ethernet.



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I'm getting it, waited way too long.



Nice links, I'm awaiting my copy, due in Feb according to game



it's the future of handheld

PS VITA = LIFE

The official Vita thread http://gamrconnect.vgchartz.com/thread.php?id=130023&page=1

Boutros said:
Level 5 is the best.

 



I live for the burn...and the sting of pleasure...
I live for the sword, the steel, and the gun...

- Wasteland - The Mission.

Bump, still updating, will continue onward tomorrow.



Will be one of the years best games. Co-op should be awesome.



Currently own: PC (duh), SNES, Game Boy, Game Boy Color, Game Boy Advance, PS1, PS2, PS3, PSP.