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Forums - Sony Discussion - Resistance 2 or killzone 2

Resistance 2 is a lot more enjoyable

Killzone 2 is horribly.. slow, boring and a low fun factor. Its just the graphics.. its not very pretty but very detailed. Killzone 2's online also has a huge lack of weapons

Well they both are average, if anything get UT3 or COD4



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They are totally diferent games.

If you like Resitence fall of men, I would recommend buying Resistance 2.

Rental both and see it. Even if you buy resistence you have to at least play killzone2.



resistance 2 because the online is insane. you got coop and competitve mode
and the guns are amazing



R2 have better gameplay



CGI-Quality said:
MtxAmaze said:
Is like Killzone 2 gameplay kinda laggy that whats I heard and I dont want to get it if the gameplay is not userfriendly

The gameplay isn't laggy. The majority of the complaints stem from people not being able to adapt to the kind of FPS that Killzone 2 is (control-wise). Believe it or not, it's not really like any other FPS I've played. I mean it's similar to Battlefield: Bad Company and F.E.A.R. in a few ways, but it doesn't play like them, it's really it's own experience and I don't recall it being "laggy".

CGI, with absolute respect (cause we need more folks like you on these boards), I disagree.  Killzone 2 is IMO a beautifully envisioned, however very standard FPS.

To be fair, I haven't played Resistance 2, but FOM was a lot of fun, and the weapons made it a stand-out for me.  So my recommendation would be Resistance 2.

THAT being said, Killzone 2 is a fun game, don't get me wrong, I prefer FOM to it though, and hear Resistance 2 was even better.



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CGI-Quality said:
TRios_Zen said:
CGI-Quality said:
MtxAmaze said:
Is like Killzone 2 gameplay kinda laggy that whats I heard and I dont want to get it if the gameplay is not userfriendly

The gameplay isn't laggy. The majority of the complaints stem from people not being able to adapt to the kind of FPS that Killzone 2 is (control-wise). Believe it or not, it's not really like any other FPS I've played. I mean it's similar to Battlefield: Bad Company and F.E.A.R. in a few ways, but it doesn't play like them, it's really it's own experience and I don't recall it being "laggy".

CGI, with absolute respect (cause we need more folks like you on these boards), I disagree.  Killzone 2 is IMO a beautifully envisioned, however very standard FPS.

To be fair, I haven't played Resistance 2, but FOM was a lot of fun, and the weapons made it a stand-out for me.  So my recommendation would be Resistance 2.

THAT being said, Killzone 2 is a fun game, don't get me wrong, I prefer FOM to it though, and hear Resistance 2 was even better.

Explain to me what a "standard FPS" is...

If you're saying it's like many other games in the genre, I HIGHLY disagree...

Well...  standard weapons (assualt rifle, sniper, pistol, rpg) = check.  Standard level lay-out = check.  Standard gameplay (shoot, evade, take cover till healed, repeat) = check.  Now standard regenerating health with COD like health meter = check.  In fact the only thing new about it was the cover mechanic, which IMO, didn't help the game but rather hurt it (I played it much better by NOT using the crouch/cover button).

I didn't hate the game, but would counter-query - what about it is different then any other FPS you've played?



CGI-Quality said:
TRios_Zen said:

Well...  standard weapons (assualt rifle, sniper, pistol, rpg) = check.  Standard level lay-out = check.  Standard gameplay (shoot, evade, take cover till healed, repeat) = check.  Now standard regenerating health with COD like health meter = check.  In fact the only thing new about it was the cover mechanic, which IMO, didn't help the game but rather hurt it (I played it much better by NOT using the crouch/cover button).

I didn't hate the game, but would counter-query - what about it is different then any other FPS you've played?

I guess we agree to disagree, but Killzone 2's gameplay was not standard for me. It was THE reason it stood out in the genre for me. The cover mechanic in the FPS genre isn't currently a standard. I'm glad it isn't, when games use it, they are unique in that respect.

For me, the stand-out was the level of immersion they tried to create with the graphics, and they did a damn good job.  So no hate on the game here, trust me. 

For the record, I welcome the fact that niether of us HAS TO BE right, and that we can agree to disagree. 

Different strokes for different folks!  OH and TBH, I have NOT played KZ2 multiplayer yet, so any recommendation I had to the op was based upon single player only, I should have posted that caveat, my bad.



Resistance 2 wasn't bad, but the story felt more dumbed down than the first one and they tried to make the experience and controls more similar to Call of Duty. With both games, I would get quite tired with how mysterious the Chimera are. They took out the narration of the first one and replaced it with Hale yelling more which is even more tiring because it feels like you don't learn much by the time you're at the credits. To me, Hale is a pretty boring guy that tries too much to be like a badass. Speaking of which, practically all the other characters are forgettable. Another thing to note is how much of a pain in the ass this game is on normal. If you so much as poke your head around a wall, every Chimera in the area will turn and shower you with bullets. Lastly, the weapons are pretty cool. I give props to the developers and how creative they are with creating them in the Resistance and Ratchet and Clank games.

The online can be fun, but it never really seemed to keep my interest. While moving around and stuff was slower than the first game, it was still fast and it would take lots of shots to bring somebody down. I was excited for the Skirmish mode to help spread out all 60 players in a match, but it hardly makes you want to care about it when it cycles through several orders within like 10 seconds. You'll get an order to do something, instantly fail and it'll change to a different objective when the same thing happens yet again.

When it comes to the matchmaking, I don't want to be restricted to only doing it to get any XP. The game supports 60 players, why should I have to rely on praying that it'll finally find me a full 60 player match with the game settings I want (since it usually doesn't?. It's frustrating to see a server list with all these full 60 player games and I can't do anything about it. It'd be great if they had a ranked server list so that way you can join games that have their settings locked in so you could still choose the match you want to join and wont have to deal with crap settings like "1 hit kills".

The co-op is okay, but I think it has WAY too much grinding involved. While the AI is lessened and feels more like playing a game like Diablo 2, having practically 100+ enemies can make the co-op hectic and pretty cool. However, it hardly feels like I would ever make a lot of progress in leveling despite playing game after game. What also makes it tiring is that after playing game after game, the few co-op maps lose their luster and you'll find yourself playing the same map with the exact same events over and over (despite the maps being designed to switch objectives up from time to time).

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Killzone 2 on the other hand has a different feel compared to other console FPS games I've played. Sure, it's linear and highly scripted like a Call of Duty game, but it's the controls and the feeling of weight and ability to use cover that make it interesting. The cover system is good and bad in that it'll work in some situations, but sometimes it's just as easy to do it the old fashioned way by side stepping back and forth to squeeze off a few rounds at the enemy. Some people hate the controls and call it broken, but I disagree. Outside of a delay depending on your TV (our HDTV suffered from this, but it also had a 'game mode' which eliminated the delay when enabled), I was okay in dealing with the acceleration (which is now greatly reduced thanks to the newly added 'high precision' setting) and how you have to hold L2 to duck/use cover which you have to hold down in singleplayer, but it can be set to toggle in the multiplayer.

The singleplayer is pretty good, but some areas are especially tough (like the last level). Unlike the Resistance games, there aren't a ton of weapons and there isn't a whole lot of diversity in them. There is also a lack of secondary fire. The graphics and details make the environments look great and the audio is fantastic. One area that it's rather weak on is the voice acting of the ISA characters. A few ISA soldiers have weird voices. However, it's Rico as well as Natko that can be the most annoying to listen to. Natko isn't as bad as Rico as some of the things he says are jokes and he usually banters back and forth with Garza (though the 'your mother' jokes become tiresome after the first one). Rico on the other hand is probably the worst character in the game. I wonder how he would have sounded if they stuck with the voice he had when they showed the game to the public for the first time back in 2007.

When it comes to the multiplayer, I've been playing it since the closed beta. With the exception of somebody's connection creating a delay on your shots hitting them, it's pretty fun. Speaking of that delay, it's really annoying in clan matches (probably because I'm in the US and we play more Euro clans) because these people are not only skilled players, but delay makes them that much harder to kill (especially if they're skilled with things like shotguns). Anyway, I like how the objectives are done when compared to Resistance 2's Skirmish mode which tries (and usually fails) to select objectives based on where you and your squad are on the map and what you're doing. In a regular Killzone 2 match, you'll play through 7 set objectives before you're done on that map and the whole thing can last for 15-20+ minutes depending on the game settings defined by the host. Gameplay modes include bodycount (team deathmatch), search and retrieve (capture the flag), search and destroy (set up or defuse explosives... think Counter-Strike), assassination (duh), and capture and hold (fight for the 3 control points on the map). Things can be pretty crazy depending on the objective and ma, but it can be great fun. 

Like in the singleplayer, the weapons are rather limited with more variety coming from the badge system which allows you to select a secondary ability. You can be an engineer with a shotgun and the ability to set up sentry bots as well as have the medic ability to throw med-kits to heal yourself or others. There's also a bit of a grind to unlock the badges and things like more ammo which is good and bad since it's not bad to grind some of them, but some are much easier to enlist the help of a friend or two.

One big thing that I like with Killzone 2's multiplayer compared to Resistance 2's is the lack of matchmaking and instead having a game list to choose from. While you can't see which map is being played, you can see what settings have been defined so you can easily see if it's a game you might like to join or not.

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I've personally had more fun in Killzone 2, the choice is yours.





I think Im going to squeeze in my budget and get both:)

Uncharted 2 is a blast

i think kz 2 is good but, i will pick up R2 once it hits 30 dollars



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