Ever since the Wii launched, gamers and journalists have been scratching their heads and shaking their fists because of the direction Nintendo took graphically with the Wii.
However, what the company in Kyoto did, had to be done for our sake. Making games is an expensive endeavor, and the recent closure of Grin Software exhibits that truth to a severe degree. Wii games still cost millions to make, but not on the scale of how much it would cost if the Wii competed on par with its 'HD' counterparts. Nintendo only had one direction to this generation, and that was up, but not into the 'HD' atmosphere.
I hope people realize that developers and publishers alike needed some type of 'haven' of sorts where game development wouldn't be so taxing financially. It wasn't like to differentiate itself, Nintendo could go above the PS3 graphically. Despite what people may think, the gaming industry was shrinking, and Nintendo’s current form of expansion was what it needed to flourish. Hate ‘casual’ gamers all you want, but we all were rookies one time (except for me, I was playing Super Contra at 2 years old).
Supposedly, the Wii’s hardware doesn’t allow creativity to flourish. On the contrary, developers can try more risks on the Wii than on any other home console. Limitation makes no sense when people can make handheld games, and with newfound DLC and SD Card support, more can be done on the Wii than ever before.
……………I had a lot more in my head, but I unfortunately lost my expensive and well-educated Train of Thought. So now I’ll just respond to what you guys post lol.
Leatherhat on July 6th, 2012 3pm. Vita sales:"3 mil for COD 2 mil for AC. Maybe more. " thehusbo on July 6th, 2012 5pm. Vita sales:"5 mil for COD 2.2 mil for AC."