Chrizum said:
mrstickball said:
Paperdiego said:
mrstickball said: Not in order:
World of Warcraft Wii Fit Rock Band Mob Wars Sins of a Solar Empire
Are some really big ones. It's hard to quantify: Are we talking net revenue, or in terms of investment, too? SOASE cost $1m to make and sold 500,000 copies directly from Stardock, so every dime went to the developer....That's mighty impressive. Mob Wars makes $22k/day as of last year, and has only grown...It's a flash based game. |
why would rockand be in there?
i mean niether guitar hero or rockband come close but if you were to choose one its would have to be guitar hero game, its a much bigger franshise
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We're talking about most profitable game and not franchises. Rock Band 1 sold over 5 million units, and many of which were between $150 and $200 USD. That's well above most Guitar Hero titles. On top of that (and yes, I know GHIII did better, but I doubt the budgets were as high for RB1) you have the ultra-profitable DLC marketplace for the PS3/360 versions which have sold millions of songs at $2.00 each. If I remember right, Rock Band hit $1 billion in revenue in a matter of a year which eclipsed both WoW and Guitar Hero for the pace of hitting the $1b revenue mark.
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Guitar Hero: World Tour has undoubtly made more profit than Rock Band. It has sold about 2 million units more and also has much DLC.
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Unlikely. Activision has yet to announce any sort of sales numbers for GHWT DLC, whereas Rock Band has already eclipsed 40 million song downloads at $2 a pop. Not to make a contest of it, but Rock Band has been out for an extra year vs. GHWT, and has over 500 available songs for DLC, as opposed to GHWT's listing of under 200 (I don't know the exact amount, but it's much less).
The biggest nail in the coffin for GHWT is the fact that nearly every Rock Band copy sold was with the perpherials. This is a huge issue with GHWT, as there were many purchasers of GHWT that already owned either a Guitar Hero game, or a Rock Band kit...