By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - PC Discussion - Diablo III Rant

Pellefant said:
@Rpruett
I care because an important aspect og Diablo2 was the mood it set you in.
Yes the gameplay made it great, but also the artstyle. This is a cartoon.

I don't see cartoon at all.  Some of the architecture looks "WoWish"  but everything else fits right in line IMHO.

 

Does this really look any less Cartoonish than :

 

 

 

 

 

I don't really think so.



Around the Network

I really do. And it's really obvious if you check out the 4th picture in the "new Diablo3 images" story on the front page og VG. Everything is more cartoony, the characters and the environment.



Pellefant said:
I really do. And it's really obvious if you check out the 4th picture in the "new Diablo3 images" story on the front page og VG. Everything is more cartoony, the characters and the environment.

 

I think the biggest difference most people are seeing is that Diablo II is essentially 2D and Diablo III is 3D.



I think the biggest problem with this artstyle is that it looks a bit like its made up of legos. In Diablo2 everything fits better in with the environment.



But now I'm going to bed:)
Just different taste i guess:)



Around the Network
vlad321 said:

So, just listened the Blizzcast and I only got more and more angry about D3.

-Skill system has become like WoW's

im assuming you mean the "put XYZ amount of points into this tree before you access the next set"? if thats the case then at least take into account that the lower tier skills are still considerably useful and more general, while only the higher tier skills are more skill-tree specific. if thats still a problem, then i really cant help you with that other than remind you that its a new game, not a D2 expansion.

-Inventory has become like WoW's

ill give you credit here - i prefered the old D2 skill system. but thats because i like charms, and the new system doesnt seem charm friendly.

- No potions (I know mobs will drop health, but there's a world of difference between starting with a potion and hoping for a drop)

potions are still in the game, just not buy-able from an NPC - meaning that a skill such as find potion for D2 would actually be useful now, which is what they want to do - encourage more people to use all their skills, not just their endgame skills (aside from casting things that are duration based, how different skills would players use? at best my most complicated D2 chaaccter used 3 different skills with 3 separate re-castables. most others used no more than 2 consistently).

-Predetermine stats, you no longer get to allocate them yourself.

from what i understand, the D3 team is figuring out what to do about this. the reason why they do this is so that they can expect certain stats out of a character by the time it reaches a certain point in the game - and no, this does not mean you cant wear anything you want anymore either - gear has no stat requirement now. one of the things i've heard of was a character rune system - where its something like you have 7-9 slots in your character screen that you can manipulate with runes to change certain stats. but i dont know much about that, or if its even gonig to be in the final build.

also - another reason why the auto-stats was considered was to stop people from breaking their chars without knowing what to do. on the other hand, with the charms of D2:LOD and the newer rune words, there was no actual point to the stat system. it was allways "Get enough strength/dex for your gear, never touch energy, and dump everything in vitality", since your gear or charms provided all the attack rating / mana you could need. you cant honestly think like a game designer and think "i made all this great stuff, and yet no one uses. how awesome!" now can you? though that last sentence is my own speculation.

and now Barbarians use rage, errr.... I meant fury, instead of energy.

is this really something to nitpick for? that they dont use mana? this is an unneccessary argument at best.

Next thing I know the melee stealth class they announce will use energy....

so what if they do? barbs in D2 used the same source for their melee skills as sorceres did. and yet you complain about that. sounds a bit like you contradict yourself here but meh.

I don't want a top down WoW I want an effing Diablo game.....

so. a similar skill system and barbs using fury (and WoW-ish graphics, even if i dont see it - i would think its the move to 3-D) all of a sudden makes it a top-down WoW? fair enough.

direct responces above in red.

Honestly. if you want the D2 expirience so much but expressed in new ways, might i reccomend you a few D2 mods? arguably the biggest problem with D2 mods is that the online is so lonely. but aside from that the mods offer a great D2 expirience, especially if you access a full stash file (that includes all the items in the mod) to play around with the mods' items. But keep in mind that this is D3, an evolution, not an expansion.

 

and fyi - for what i said above, here's a few links to click around (read: to show im not bullshitting / pulling all of that out of my ass)

http://diablo3x.com/diablo-3-stats-points
http://diablo3x.com/next-gen-attributesystem
http://diablo3x.com/talisman-possible-key-to-stats-customization
http://diablo3x.com/diablo-3-barbarian-skill-trees-revealed

yeah, ill admit diablo3x is a fansite. the links above contain "blueposts", which are basically bashioks posts on the D3 forums, where he answers questions and screws with the people of the forums.

as for D2 mods, might i reccomend my favorate one, Valhalla D2?
http://www.afterlife.ws/



um..stuff

People looking for a Diablo 2 experience with fresh new monsters, quests, and entirely new skill sets should check this out:

http://modsbylaz.planetdiablo.gamespy.com/

Median XL is a total conversion mod that makes Diablo II very very different. 

As for Diablo 3, I'm expecting it to be Diablo 3... not Diablo 2.5.

I don't know about the rest of you but I intend to keep an open mind and not be too judgmental before actually playing it.

 



Dragonos said:
vlad321 said:

-Predetermine stats, you no longer get to allocate them yourself.

from what i understand, the D3 team is figuring out what to do about this. the reason why they do this is so that they can expect certain stats out of a character by the time it reaches a certain point in the game - and no, this does not mean you cant wear anything you want anymore either - gear has no stat requirement now. one of the things i've heard of was a character rune system - where its something like you have 7-9 slots in your character screen that you can manipulate with runes to change certain stats. but i dont know much about that, or if its even gonig to be in the final build.

also - another reason why the auto-stats was considered was to stop people from breaking their chars without knowing what to do. on the other hand, with the charms of D2:LOD and the newer rune words, there was no actual point to the stat system. it was allways "Get enough strength/dex for your gear, never touch energy, and dump everything in vitality", since your gear or charms provided all the attack rating / mana you could need. you cant honestly think like a game designer and think "i made all this great stuff, and yet no one uses. how awesome!" now can you? though that last sentence is my own speculation.

direct responces above in red.

I didn't know this about D3 and I'm not sure if I like it.

Diablo to me was an action RPG - you decide how to build your character. If I want to "break" my character and make a Tankazon then I should be able to.

I'll still get the game and will probably like (or get used to) all the changes, but this stats thing does distrub me.

 



Rpruett said:

I don't see cartoon at all.  Some of the architecture looks "WoWish"  but everything else fits right in line IMHO.

Does this really look any less Cartoonish than :

I don't really think so.

Well, you said it by yourself. If wow isn't cartoonish, what is? ;)



i'll admit i dont like the no stat-allocation thing either, im just saying that at least they had a reason for them doing it. It bothers me though - the melee sorceress becomes less potent, even with her dedicated tree, without being able to beef up her melee stats. hopefully we'll see dedicated sorceres melee weapons?

@words of wisdom - thanks for that mod, ive never seen it before. and it looks interesting. ill definitely give it a shot soon.



um..stuff